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The best way I can explain it is to start on row 000030 column 0a-09 reading the columns from right to left, but the numbers stay the same.1.) Break Up Anytime– Lets Sims breakup with each other, no relationship decay needed!Ģ.) Communal Showers– Lets children and teens to shower in the same room as others (say for instance a Gym shower)ģ.) Extended Family– Allows the game to recognize great-grandparents, second cousins, great aunts/uncles etc as family.Ĥ.) In Laws Fix- You know how when your sim gets married their parents always try to hit on the new spouse? That is because there is a bug where the new spouse considers the parents family but the parents don’t consider the new spouse family.ĥ.) Met Great Grand Child– With this hack, sims will get a custom memory when they have great-grandchildren, similar to the one they get when they have grandchildren.Ħ.) More Useful Apologies– This replacement is reprogrammed so that when you instruct a sim to apologize, if the apology is accepted any “furious” state is wiped out, and their relationship is reset to just above zero, (or higher if they got on well before they became furious).
#Sims 4 no jealousy cheat code
Can anyone make a picture tutorial to translate all of this gibberish for those of us who don't work with code for a living?I feel like there should be a tutorial to this tutorial I can see how it feels like that, considering you have read the hex code in reverse, but after that it's very smooth sailing, the explanation is a bit.
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#Sims 4 no jealousy cheat skin
It is distinguishable by the byte FF, again, this is reversed, so the 3 bytes preceding the FF will dictate your skin tone's swatch color.Plus, the 6th byte from the end of the file seems to be how the swatches are organized in CAS, I changed mine to 99 and it moved a few spaces to the right, changing it to FF moved it to the end.' Could you clear this up with a quick screen shot of the Hex code?I have succeeded in getting a from scratch skin tone to work in game just now need to figure out how the swatch and placement works. The other won't preview at all.The one that will NOT preview (type 0xB6C8B6A0) is the texture used by CAS, the other (type 0x3453CF95) is the texture that is used in-game.The one that will preview should have an Export as DDS option, use that to export the image. It is distinguishable by the byte FF, again, this is reversed, so the 3 bytes preceding the FF will dictate your skin tone's swatch color.Plus, the 6th byte from the end of the file seems to be how the swatches are organized in CAS, I changed mine to 99 and it moved a few spaces to the right, changing it to FF moved it to the end.Save and re-import your TONE file.Now, the 2 textures, both will have a tag of UNKN, but one of them will preview correctly in s4pe (make sure you have the latest version).
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I could only get them to show in the game with an FNV24 and all the higher bits set to 0 (ie - 0x7362DC) Anything larger than that, like an FNV32 or 64, and they don't work in-game.Now, give both textures a new matching instance id (this one doesn't matter, so use an FNV64).Export and hex-edit the TONE file so that the instance (after the first 4 bytes) matches the new instance of your textures (again, reversed).Also, towards the end of the TONE file is the color code for the swatch. IMPORTANT They won't work with a large instance id for some reason. Non-Default Skin TonesSo, here is how I made my new non-default skin tone :First, in FullBuild0, look for files with the tag TONE (type 0x0354796A)Export one of those to a new package.Open it in a hex editor, and you'll see that after the first 4 bytes, there is an instance id (in reverse)Use that instance ID to find the textures, they will be in either FullBuild6, 7, or 8.There should be 2 of them.Export both to your new.package with the TONE file.Give your TONE file a new instance id.